Showing posts with label Lips. Show all posts
Showing posts with label Lips. Show all posts

Monday, 18 August 2008

Feature: Microsoft Loses E3

With all the glitz and glamour stripped away from the once overblown event that was E3, you’d be forgiven for thinking that the bash was no longer gaming’s primary industry event. But despite the lack of booth babes of old and an invitation only attendance, E3 remains a beacon for those involved in the console trade and continues to be the hub for information on upcoming releases and high profile unveilings. Sporting a new business like approach from years of poorly handled indifference, E3 has grown up and refocused from showy presentations of yesteryear to the battle of modern gaming’s big 3. Under this spotlight came an interesting battle of market consolidation as the major players entered into next generation middle age.
With Nintendo’s bargain priced Wii now comprehensively stealing the limelight of a media once typified by narrow demographics, it came as little surprise that the Japanese giants showing was subdued. This could be in part attributed to a medium still commentated upon by hardcore gaming types, or Nintendo’s seeming awareness that it’s casual gaming market will have absolutely no interest in the goings on at a gaming expo in the US. Instead Nintendo seemed more than happy to see the traditional hardcore gaming platforms of Microsoft and Sony duke it out whilst witnessing, with some pomposity, the formers attempt to engage with their own market.
Indeed a casual gaming ethos was the market shift Microsoft were keen to harangue at E3 under a barrage of industry criticism related to their poorly future proofed software catalogue. With Nintendo setting a new bench mark in consumer trends, Microsoft’s one dimensional approach to software had finally begun to draw the ire of their luminaries in a year when the Xbox lurched from one failure to another. Firstly the death of the HD-DVD format cast the blu-ray playing PS3 into the role of front room media hub, once the thrown of the old Xbox, whilst damaging media coverage over Microsoft’s combustible head-start hardware did little to slow Sony’s price cut PS3’s making giant in-roads into Microsoft’s dwindling market share.
Nevertheless casual gaming applications appeared to be the issue Microsoft was most keen to address at E3 2008 in their now idiosyncratically blinkered fashion, unveiling a blitzkrieg of half-baked additions devoid of imagination whilst avoiding mention of such things as external Blu-Ray drives or increased hardware reliability. More succinctly, Microsoft’s key note announcements boiled down to a mandatory update of the now familiar dashboard to integrate the, Wii-Mii-esque, Avatars. In itself an innocent enough announcement, the mid cycle dashboard update appears to be Microsoft’s attempt to introduce itself to a new casual market whilst seemingly forgetting that its current primary user base is not family or child centric. Whilst supporting their dashboard revamp with a raft of other casual applications such as the SingStar clone Lips and Buzz influenced Scene It? follow up, Microsoft’s updated and streamlined dashboard interface appears to underline a company trying to force itself upon a casual market in the face of alienating it’s traditional audience.
As Microsoft wheeled out coloured controllers and other such hardware “updates,” in a feverish attempt to attract the John Doe gamer, you could feel an intense sense of embarrassment overcoming the crowd. With their ham fisted attempts at creating a casual gaming market juxtaposed to a presentation devoid of any major software announcements, these having previously been leaked, the show was further punctuated by a seemingly endless list of major no shows. Alan Wake, Just Cause 2 and Splinter Cell: Conviction to name just a few titles that failed to feature on Microsoft’s behalf.
The big hardware announcement from the Microsoft camp came in the form of a 60GB 360, the introduction of which would see the older 20GB pro units drop to $300 stateside. With memory upgrades the new yearly must have accessory and price reductions an industry staple in fading generations, Sony trumped Microsoft’s upgrade with the unveiling of an 80GB PS3. Whilst one could accuse Sony of considerable one-upmanship, particularly as most gamers will now be settled with their next generation consoles three years into the cycle, the shirt and tie overshadowing limited Microsoft’s big announcements to rip-off casualware, coloured controllers and leaked software unveilings.
On the contrary, old hands Sony knew how to throw an E3 presentation. With both the Xbox and PS3 seemingly admitting defeat to the Wii, the onus was on a streamlined itinerary set about besting Microsoft’s machine. Sony went about this by presenting better hardware updates, fresh and exciting game trailers and utilizing their new found next generation confidence to demonstrate a diverse portfolio of their own creation.
Still Microsoft seemed to be buoyant following its E3 ’08, perhaps confident that its refreshed approach to casual gaming will help consolidate its position in the industry. The reality seems colder, at least to Xbox gamers who are less than happy with the devolved lack of sophistication the new dashboard seems to usher in. Gone will be gamerpics, plate themes and text based dashboards, in their place will be a relatively bland background and iPod influenced slide graphic interface which will help grandstand the Avatar revolution. As a microcosm the design choice seems to demonstrate Microsoft’s desperation to tap into a market with previously tried and tested ideas. Whilst the iPod syncing for Lips offers some salvation, Microsoft are painfully short on recognizing the kind of brand loyalty demonstrated by PlayStation gamers whilst ignoring the marketing push Nintendo have supported their machine with.
Aside from a desperate need to shape up its presenting skills at major industry conventions, there is a feeling that Microsoft would do well to concentrate on its successes. Whilst many would criticize the 360’s male racers and shooters image, its 18+ games catalogue is well linked to considerable gaming trends and established hardcore gaming whilst its ability to stable major exclusives has been second-to-none. In the meantime, Microsoft could create a developmental wing to diversify its casual output with unique, brand specific ideas amid the realization that its overriding public image will not attract a vast casual gaming crowd.
This is unlikely however, having invested a great deal of finance into it’s new casual gaming stance, minus any kind of market research or self realization, forlorn Xbox fanatics can expect to see Microsoft plough this very furrow for some time to come. This of course raises questions over the direction Microsoft may choose to follow in the next generation. Whilst their current casual gaming push will most likely fall flat on its face it demonstrates, in a half hearted way, Microsoft looking to confirm their long term place in the home console market. With Nintendo dangling a considerable carrot over future software development with numbers to support their bluster, will this interest in casual gaming fronted by the Avatars, develop into Microsoft’s renewed family friendly image? History dictates that Microsoft have never been slow to follow a buck and their timing of their product overhaul, at least in respect of the dashboard and gamerpics, suggests Microsoft are testing the waters for furthered family entertainment.
Where this will leave the current atypical 360 gamer is questionable. The 360 has on most levels become the hardcore gamer’s console. With Nintendo extremely unlikely to cater for the traditional gaming market in future hardware and Sony likely to make their home hub consoles all encompassing, Microsoft’s cutesy E3 announcements looks set to endanger the traditional consumer with the market structure set in stone by the Wii.

Wednesday, 30 July 2008

Feature: Microsoft Play it Hardcore

It could be said that the hardware wars as recently as the last generation was a marketing battleground drawn upon, primarily, the hardcore gamer. As a definition it’s difficult to encapsulate exactly what a hardcore gamer is, but it’s something the general public is not. Commonly speaking, a hardcore gamer is somebody who identifies gaming as a culture and possesses a competitive attitude to gaming as well as a working knowledge of the industry itself. Traditionally the people for whom triple A titles were built, the hardcore gamer was the consumer who powered the old school sub cultural media. What Nintendo have done with their recent design and promotion structure is subverted the traditional hardcore market and demonstrated that there is another, previously unseen consumer who will buy products dubbed “family,” “educational” and “casual.” Furthermore, Nintendo have shown that this new market, with its bewildering demographic, is a very big and very profitable one.
With the DS and Wii streaking ahead in sales in both portable and home console markets, those that had dubbed the Wii and its remote as short termed gimmickry are being forced to eat humble pie. Said analysts are now going as far as to say that this generation is now the Wii and a battle between Playstation and the Xbox as units of cookery and brain training “games” fly off the shelves.
For Microsoft, the trend has become a particular concern. In June 2007 the Xbox 360 owned 45.9% of the three-horse market share in home console sales. Come June 2008 Microsoft had shifted a further 8.7 million units worldwide, however the PS3 had sold to the tune of 9.4 million and the Wii a staggering 18.4 million. What this resulted in was a considerable drop to 32.2% of the market, being pushed into a distant second place against the Wii, with the Blu-Ray playing PS3 making considerable gains.
Naturally this was to be expected, the Xbox had a substantial head start on the other two consoles and this was in partial effect come June 2007. About this time the Xbox’s mechanical problems were coming to light and being splashed about every corner of the media as a host of new, younger gamers began snapping up Wii’s and PS3’s made all the more attractive by significant price cuts. Worse was to follow when Toshiba announced it had dropped its support for the HD-DVD format, rendering the XBOX’s already overpriced and external HD-DVD drive all but obsolete.
This made for bleak reading for Microsoft and with the announcements at the Nordic Game Conference that a variety of continental European retailers were considering delisting the big white box, 2008 was turning out to be a bad year. The reasoning given for the seeming disinterest in Microsoft’s machine outside of the US, Australasia and the UK was that the console was unable to loose its “urban, irreverent adult male feel,” and this sentiment seems to be at the root of Microsoft’s problem. Mainland Europe, particularly France, Portugal and Spain is a casual gaming base. With Microsoft stocking up a software catalogue based solely upon hardcore genres and a multiplayer ethos that is ferociously competitive, the Xbox is beginning to loose traction on its opponents with a last generation attitude to casual gaming trends.
Having seen their efforts to wean casual gamers away from the Nintendo market dubbed “disastrous” by a panel speaking at the Nordic Games conference in May, it was less than surprising to see a raft of new “casual” applications in the developmental pipeline when Microsoft presented at E3 in July.
Nevertheless, Microsoft’s presentation seemed nothing more than begrudging lip-service to an industry it appears to understand less and less. Banding around words like “Family” and “casual,” Microsoft’s promotional push into the bounds of Nintendo’s market appeared lazy and unimaginative, almost depressing to the average onlooker.
Sure Microsoft is pushing its timed exclusive Rock Band with an advertising campaign showing it as a family or friends party game, but with the cost of its peripherals alone totaling more than your average Nintendo DS, Rock Band is unlikely to pull in many undecided gamers. So what of Microsoft’s new wares? Well rumors abound that Xbox Live could be enlightened with digital personas, currently dubbed “Avatars.” Looking ever so slightly like the Wii Mii’s, the new avatars will be available to all Xbox Live members in the place of the frankly more sophisticated gamerpics and are a keen indication of Microsoft trying to pull in pre-teen gamers. Furthermore, online videos have begun demonstrating Microsoft’s new avatar system in what appears to be a dumbed down version of Sony’s as yet unrealized Home system. Coupled with “Lips” a game that will basically be Singstar for the 360 and a Wiimote style motion control peripheral currently being developed by Motus Games and the term “disastrous” could quickly be joined by the term “Copyright Infringement.”
At the end of the day Microsoft know they have to make some inroads into new gaming trends. To ignore what Nintendo have achieved would be corporate suicide and with the installed brand loyalty Playstation achieved with the PS2 and with a new market hungry for a cheap Blu Ray player’s Microsoft have to act fast to secure their position within the hardware market, simple imitation will do nothing but destabilize itself further.
Additionally, Microsoft are a company being increasingly crippled by its hardcore demographic. Now finding itself at a nexus in new gaming ethics, Microsoft could take the casual gaming route at the risk of alienating its already installed user base, or it could continue to concentrate on hardcore gaming genres in the hope that it can siphon off those with nostalgia for old school gaming fashions. However such a summary would be ignorant to the tremendous amounts of money Microsoft and its third party publishers have to throw at next generation blockbusters. Without the support of some casual gamers, often willing to spend on cheap thrills, continued output of triple a games will be limited as evidenced by the considerably more anemic release roster of 2008.
Painful rebellions from Microsoft loyal users aside, the 360 is in desperate need of some innovative tactics to influence front room gamers as a knock on to funding its hardcore gaming ambitions. Sony has realized this with a diverse software catalogue. Admittedly light on console exclusives, those it holds run a complete spectrum of gaming wants coupled with the ability to play next generation movies. Seemingly incapable of learning from successful models, Microsoft has decided to boost their long term casual push with knee jerk and predictable supplements. Touting an upcoming price reduction on its machines and toying with another external drive, this time for Blu-Ray, Microsoft are treading a much worn path at a time of year when hardware manufacturers expect sales slumps.
It’s clear then that Microsoft has one ham-fisted eye on gaming’s big new profit margin without a real grasp on what kind of software it needs to support its bluster. Still those “fanboys” loyal to Xbox will probably relish in the companies decided ineptitude in hauling in new younger players and families, after all the majority of Xbox gamers are traditionalists more than happy to see their chosen brand plow its particular gaming furrow. Only time will tell if Microsoft can turn it round, in reality both Sony and Microsoft seem resigned to losing this generation and for the hardcore gamer this can only be of concern for the future of gaming and the next-next generation.